Postby calisota » Wed Nov 21, 2007 7:06 pm
Okay, the next part of the trip report...
I probably should preface this by saying that I am not a wimp. I have done some pretty scary things in my time, climbed mountains, flown airplanes, walked dark streets in strange places, told a woman she did look fat in it, eaten more than my share of odd things and even drunk the water in Mexico. But I do have a fear of heights and refuse to go on rides that get off the ground in any way. It may seem crazy to go to a place that has so many rides and especially any number of rides famous for how far off the ground they get and how fast they go while they are up there but the Disney Parks have more going for them than those others that rely purely on having the latest and greatest attraction designed simply to force changes of underwear. In short, I don’t go on scary rides. Don’t look for in depth reviews although there may be a few photos taken safely from the outside.
That out of the way I can continue.
Standing in front of Cinderella’s castle I knew I was going to be taking a lot of photos of it. It dominates the skyline and acts as the beacon and centre point of the park that Walt envisioned it would. I was lucky enough on my first day to have that brilliant and deeply blue sky that you imagine a place like Florida would have and it formed a naturally vibrant backdrop to the castle. By now the crowds had dispersed, heading out to the different worlds around that famous and oft copied radial layout and I could stand and take several photos looking up at the castle with only a minimal number of people in shot. It quickly became obvious that taking a photo of anything was going to be impossible without getting a few heads and bodies in it and I was probably going to be as guilty of wondering aimlessly into someone’s carefully composed shot as everyone else. Funnily enough, while trying to take one artistic shot that required people walking in front of the camera, to achieve that blurred look while focusing on something behind them, I stood with my eye to the viewfinder and waited…and waited. Looking up I found massed people to either side of me all waiting patiently while I took my shot. I indicated that they could walk past, lifted the camera up for another attempt only to find that they all stopped again. I had a few attempts at capturing the soaring immensity of the castle with the “Partners” statue of Walt and Mickey in the foreground and I was ready to move on. I now had the whole of the Magic Kingdom to explore and for no reason in particular I turned to my right and walked into Tomorrowland.
Crossing the bridge from the statue you have a stretch of water on your right with a topiary Loch Ness monster looping in and out of the grass on its way to the water’s edge. To the left you pass the rose garden, a little bereft of roses at this time of the year but still alive with the colours of other flowers in baskets hanging from the light posts. Across the bridge and you are met with a sign placed by the “Tomorrowland Chamber of Commerce” and adorned with the logos of such community groups as “The Loyal Order Of Little Green Beings”, “The League Of Planets” and “Sleepless Knights Of The Milky Way”. There is also the motto of Tomorrowland, “The future that never was, is finally here”. That is an important motto because it acknowledges that Tomorrowland is less of an attempt at predicting the future but more of an attempt at creating a place that feels futuristic in a familiar and fun way. All of the details on the buildings are mechanical and seemingly of metallic finishes, there are supports on the outside that look like the exposed buttresses in any factory. The palm trees are robotic and used to open and close (apparently they no longer do), trash cans are likely to start following you and wanting to talk. There is a stack of futuristic looking crates adorned with the coke dynamic ribbon logo and a closer inspection shows that they have been delivered by the unfortunately acronymed ‘Standard Transgalactic Delivery’. Look a little closer at the delivery label and the attention to detail even extends to “enjoy ice code’ written in the red coke script under the barcode. Attractions based on the Disney Sci-Fi characters like Buzz Lightyear and Stitch just confirm the fun, warm and fuzzy look at the future and if you are looking for a Bladerunner vision of the future then this is not the place to go. Even the worn and lived in world of Star Wars is missing here, Star Tours having been relocated to Disney/MGM.
In all the days that I visited the parks I never had a queue longer than 20 minutes and that was only once. Mostly it was less than 5 and usually was just a matter of walking up and getting on. Some of the more popular thrill rides may have had longer waits but not most of the ones that I went on. The problem with such a fast entry was missing out on most of the detail that goes into the queue. Walking into the Buzz Lightyear ride I breezed through everything designed to keep you entertained and to build up a sense of expectation while you wait your turn. The whole concept was wasted on me as I just strode to the head of the line and boarded one of the little “spacecraft”. If I’d taken a little more time to look around before boarding I would have had a better idea of what it was I was supposed to do. As it was I just sat there for a few seconds looking around as we moved off into rooms decorated like a fluorescent version of “it’s a small world” (I don’t know what they were on but it must have been good) with a bewildering array of moving objects. The idea is to rotate your spacecraft with the joystick you have in one hand and shoot targets sprinkled around the walls and moving objects with a gun held in your other hand. This is both much more fun and much harder than it sounds. While your craft moves at a steady pace on the belt it and everyone else is attached to, you have the ability to independently control its rotating. Rather than simply facing forward you can turn to both sides in search of juicier targets and even, sometimes much to the shock of the people following, turn completely around and fire backwards. The more targets you hit with your laser beam the more points you earn and there is immense satisfaction in watching the little digital display on the dashboard in front of you go up. You can shoot moving spaceships, aliens of various sizes and even old Zurg himself as you move from room to room. If you have a look around online there are plenty of sites that reveal which targets are worth the most but I just blasted away at anything that caught my eye and the points kept racking up. As you exit the ride there is a board explaining what level your score puts you on which meant that I had to ride it a couple of times before I had a score that I thought was worthy. This idea of earning points compels the competitive among us to ride it again and again, a clever piece of design and, as far as I can think, unique in terms of Disney rides.
The other rides that immediately caught my attention, and ones that I hadn’t seen before, were “Stitch’s Great Escape” and “Monsters Inc Laugh Floor”. The lines being so short I managed to walk pretty much into both of them as well. Laugh Floor I knew nothing about as I entered but I suspected it was something along the lines of a 3D film, another “Honey I shrunk the audience” type of attraction. Happily I was wrong. Luckily I wasn’t singled out. Entering the theatre it has all the trappings of a (well decorated) Disney show attraction with the audience sitting on seats in front of the stage which opens with Mike from Monsters Inc welcoming you to a monsters comedy club. From that point on it takes a left turn into a strange involuntary audience participation experience. Various members of the audience seem to have been selected by unseen cast members and have a live video image of themselves shown on big screens and they become characters in the show, complete with captions explaining exactly who they are. ‘That guy’ gets an especially vigorous workout and becomes the butt of a number of gags, both running and otherwise. Like I said, luckily I wasn’t singled out. The premise of the show is that it is through us, the live, human audience members, that Monsters Inc is able to fill a large tank with the energy of our laughter. As various monsters come onstage to do comedy acts the tank is slowly filled. It’s the interaction, witting or unwitting, that provides the real humour in this show, with some people hamming it up for the camera and others sitting completely oblivious to the fact that everyone else is laughing at them. There is also a section where jokes that have been texted by people waiting in the line outside are used in the show. This came as a bit of a surprise to me since I had arrived just as the doors were opened and must have missed the explanation on what to do and why but it is another update to a concept and shows just how ubiquitous the mobile phone has become.
Just across the way is Stitch. In this attraction you become a first day guard at a galactic prison and have a warm and fuzzy introduction to the low level prisoner you will be in charge of. A robotic sergeant (Richard Kind voiced) takes you through your initial duties and reassures you that nothing exciting ever happens. He even takes a moment to answer a phone call (yes dear, a pint of oil…) before suddenly being forced into action by the arrival of a prisoner of the highest level. Everyone is then rushed into a large chamber and you find yourself in a seat with a shoulder harness exactly like that on a rollercoaster, making me a little worried about exactly what this ride was going to do. As it turns out the ride doesn’t go anywhere but an audioanimatronic Stitch gets loose from his restraints and takes over the chamber. In the resulting darkness he climbs all over you as you sit trapped in your harness, spits at you and even burps a particularly nasty reminder of what he last ate. This is probably the closest you will get to an audioanimatronic figure and it is amazing in its detail and range of movements. The experience is immersive in a way that goes beyond ‘Honey’. One word of advice…if you enter a ride or show and find that the seat is a little wet then it may be an indication that water is going to shoot out at you at some point…or that it’s a really, really exciting ride.
Space Mountain I’m going to leave to some much hardier person to describe but I must admit to being a little disappointed with the theming outside the ride. There may be much more inside but there was little at the entrance to even come close to enticing me in.
The ‘Carousel of Progress’ was great. Call me old fashioned but there is something charming about sitting and watching this candy coated look at America through the ages. Sitting in the audience you find yourself viewing 4 audioanimatronic scenes as you revolve around the hub/stage (or does the stage rotate? You’ll have to visit and find out for yourself), each scene representing a different era and the advance of technology as it relates to an average American family. The 1900s, the 1920’s, the 1940’s and then 2000 show the change from gas lamps to microwaves and a gramophone to high definition TV. There is even a perky and catchy song that carries through all the scenes and that you may find yourself singing later but is in no way as subversive as ‘It’s a small world’. Apparently this was Walt’s favorite attraction and he promised that it would never close, only be updated. For this reason alone it’s probably worth a visit since you can try to imagine that you’re sitting in the same seat that he sat in as he enjoyed the show.
Probably the least advertised act, when it comes to shows in Tomorrowland, is in Cosmic Ray’s Starlight Café. On the park map it is nothing but a place to grab some fast food and walking past it that’s all you would think it is but if you venture inside there’s a more than pleasant little surprise. Being on a fairly tight budget I had convinced myself that I was going to avoid the overpriced food in the parks and try to steer away from all the fast food that would be tempting me. As it turned out I became a bit of a connoisseur of the ‘take out’ and tried most of them. It could have been because I found that the prices were not as horrendous as I imagined they would be or it could have been because I was too late or too lazy to make a reservation at the more up market eateries. Either way, I did partake of the fast stuff and that was why I found my way into Cosmic Rays. I’ll probably detail the food a bit later but the thing that really attracted me to Rays was the condiment bar, a large bain-marie that held all of the things possible to add to a burger. Buy the burger at the counter and then add as much to it as you want. Having done that and gathered enough to satisfy even me I wandered around looking for a good place to sit. Being early still the entire was almost empty and I found a seat at a table directly in front of Sonny Eclipse, an intergalactic singer and all round lounge lizard, even if he doesn’t look much like a lizard rather than a...a...something else. Another audioanimatronic figure, Sonny carries on his act like the consummate professional he is. Singing, cracking some of the worst jokes you’ll here this side of the other side and introducing his backing singers, a mysterious bunch of girls who reveal very little. I like the act and despite there being a very sparse audience (me and couple on the other side of the room) Sonny still gave it his all and used his ‘A’ material. All in all a very entertaining place to sit and eat especially if, like me, you are on your own and have no one to talk to. Sonny would probably be worth a visit even if you didn’t want to eat.
To be honest I found Tomorrowland a little sparse. I don’t know if wide open spaces are the vision of the future that the imagineers were going for or if it was just the small crowds that I luckily experienced but I found that it lacked the intimacy that the other lands had. It may even be that so many of the things to see are above your head and sitting in front of the Carousel of Progress gives you a clear view from one side of the land to the other and even on into the next. The Astro Orbiter is up, the Transit Authority is up, even the metal palm trees and oddly shaped topiary trees are up. The other lands seem to have designs that hide the next attraction and encourage you to explore. It’s obviously not sparse in terms of rides and attractions and Auntie Gravity’s Galactic Goodies makes a pretty mean ice cream sundae but I can’t help feeling that more could be accomplished with the entire area between the entrance to the Indy Speedway and the Carousel of Progress and I also can’t help feeling that the Speedway itself could be better utilised, even if I am committing some sort of sacrilege by suggesting a change to a venerated attraction. The street leading into the land, between Stitch and Monsters Inc, gives a much more entrancing and enticing feel, more like a bustling futuristic street on another world with shops and shows to enter and explore.